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Archive for October 2011

Rock-Paper-Scissors and Arms Races Part 6

Previous posts had examined the replicator equation as the basis of agent behavior in an arms race defined by a game of rock-paper-scissors (RPS). This post begins a follow-on examination regarding the use of best-response as an alternative behavior or strategy on the part of competing agents. In some ways, best-response may be unrealistic with respect to how agents can adapt, especially if they are capable of making large jumps or changes to strategies in short-periods of time that are not reflective of real-world organizations. However, in other ways, the strategy is quite realistic for social actors because it affords them opportunities to revive dead or eliminated strategies when suitable while the biologically based replicator loses them forever once extinct. Read the rest of this entry »
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